Castlevania SOTN Clock Room Passage Guide

Castlevania: Symphony of the Night It is considered one of the best games ever made, in part because it helped popularize the non-linear game design that was first experienced in Castlevania II: Simon’s Search. A major distinguishing feature of this game design includes hidden passages and regression once the player has access to new movement capabilities, allowing for a more thorough exploration of the map.

Early in the adventures through Dracula’s castle, players will run through Maria Renard in a room with a giant clock. On first inspection, the room appears to have only three entrances and exits, one to the left, right and just above. What many players may not realize is that there are three other passages hidden in the room, one of which is required to get to the second half of the game and its true end.

RELATED: Explaining Every Elden Episode That Ends

For the initial hole in the ceiling of the room, players must wait until they can reach the bat spirit. Once they have it, they can fly straight up through a short corridor to a new room. In this clip, players can see hints towards hidden passages within the clock room itself. Upon reaching the end of the corridor, they enter the new room. To the left of the entrance is a potion, a hammer and the apple of life. To the right are the Gravity shoes, a more efficient form of travel straight to the top.

The top left syllable is the simplest of the three hidden syllables. Every minute, the statue in the upper left corner of the room moves, revealing a new passage to the Olroux’s Quarters. Upon initial exploration, players will encounter quite a few enemies as well as a passage to the Colosseum and teleportation room. By accessing the Soul of Bat or Gravity Boots, they can explore more of the area. This area gives access to the Sword Card, allowing the Sword Familiar, and eventually leads to a boss giving access to the Echo of Bat, which is important for exploring the catacombs.

Related: Castlevania: How the Dual Moon Circle Setting System Works

The upper-right statue will also move out of the way to reveal a new corridor, but only when the player uses the stopwatch sub weapon while in the room. Inside are two rooms that contain the heart container and Alucart equipment. While each piece of Alucart gear grants a minimum bonus to Alucard stats, equipping the full set gives a +30 bonus to LCK stats, as well as setting the character’s status to “Alucart”.

The last secret passage inside the clock room is inside the floor. To unlock this passage, players must obtain the Golden Ring from the Underground Caves and the Silver Ring from the Royal Chapel. The description of these two rings combine to say “wear in the clock tower”, although this is a mistranslation, as there is no such area in the clock tower. The original message is meant to say “Show us the giant clock”.


By equipping both rings in the clock chamber, the clock will move down and open the floor after 13 rings of the bell. Directly downstairs there is an elevator and two rooms. To the left is a preserved chamber, and to the right is a chamber containing a vial of life and a heart container. Going down the elevator will cause an interaction with Maria, who gives the player the sacred glasses, although depending on the version, Maria may ask the player to fight them to prove their worth. Either way, sacred glasses are a key to saving Richter and making it to the second half of the game.

castlevania symphony of the night

Castlevania: How Richter’s Dracula fight affects Alucard’s start stats

read the following


About the author

Leave a Comment

%d bloggers like this: