If you love Castlevania and the AI powered Eldritch Horror for machine learning where you feel absolutely no horror, then Source of Insanity is horribly cool.
Anytime I’ve been to one of these conventions, whether it’s Comic-Con, Gen Con, or in this case the Pax East gaming convention, there’s always been that rare gem that no one seems to talk about. An event or experience that is incredibly unique and so unabashedly intriguing that it seems a little odd that no one talks about it. Sometimes there are a few hits that will blow people away. I personally think source of madness That game will be from PAX East 2022.
“Source of Madness is a rogue-lite morph movie that turns into the dark side that takes place in Loam Lands, a quirky, Lovecraftian-inspired world powered by procedural generation and machine learning for artificial intelligence,” says the description for Source of Madness on Steam, “Assuming the role as a new assistant as they embark In a nightmare epic. Discover the cosmic secrets of the lands of Loam and the Tower of Madness, the mysterious castle of the moon.”
Next to shredder revengeThis is another game that really stood out to us in The Workprint at PAX, as the game’s design, dedication to the environment, and Eldritch’s horror and combat are unabashedly amazing. It was clearly business or love and dread, full of claws and scary Artwork, great use of in-game lighting, and easy-to-maneuver controls feature projectile rings of power meant for attacking and throwing.
The gameplay mechanics of the game is a direct combat system that uses a pair of ring powers of different attack operators (usually, each with a separate skill or attack element). This encourages a lot of variety in the gameplay depending on how the player wants to approach their missions.
As each new assistant that is used for each run has a different set of skills, there is a lot of customization in terms of gameplay. Some can be generic. Others can be pyromancer and other classes besides. The limits are up to the player, the types of weapon rings they find, however they like to get up close and personal with the game – which is encouraging, given that the game is always getting rid of new things.
Between levels, traders Roy and Roger work in a safe house. The player can sell additional equipment, buy goods, and save their progress; And of course, stock up on better parts of everything. The gameplay improves gradually as the game continues.
In terms of level design, every 2D maze in the game is randomly generated so that you are always in a state of confusion. There are hidden secrets about the platform at nearly every turn. The Eldritch horrors also randomly generate their designs (you’ll never have the same monster encounter twice), but also mix up their attacks, meaning that no matter how skilled a player is created, unique enemy patterns change each time.
This makes for some really cool and challenging battles, often against monsters over 10 times your size, where you don’t know what to expect! Moreover, Gothic fans will love the artwork in the game because it is a bleak Victorian nightmare. Each level is filled with unique environmental biomes that spawn certain types of enemies (for example, cave dwellings will feature spiders).
Said Kyle T. Johnson, director of sales at Thunderbolt Publishing who has worked closely with Carry Castle studio and the game’s original creators. Then he went to the horror on the screen, “If you look at the screen now, the horror is ugly limbs, eyes, claws – everything you can imagine. But it also looks like it uses a poisonous attack. Look, every monster forces you to adapt differently. You learn to pick up some patterns but you always have to be on your toes. Your feet. Every fight is unique.”
Overall, with such great visuals, kicking mechanics, and plenty of fun horror that will keep you on your toes, I highly recommend source of madness. The beta version is now available on Steam. The full version is coming on May 11th.