The metroid The franchise has a history of ups and downs, stealing the spotlight just as quickly fading back into the shadows. while the Metroid Prime Considered a classic trilogy, something like this Metroid: other m It received a more mixed reception. It’s an interesting series to come back to, especially considering that it has some sort of presence on every generation of Nintendo consoles except for the Nintendo 64. Likes many of the major Nintendo IPs Super Mario And the legend of zelda I jumped into 3D during the N64 era, but Samus Aran was nowhere to be seen.
I finally made a victorious comeback on the GameCube with the aforementioned Metroid Primebut that was eight years after the previous game on SNES, Super Metroid in 1994. While it may seem odd that Nintendo completely abandoned one of its most beloved series for a generation (not counting Samus’ appearance in Super Smash Bros.), there were several sound reasons why this happened behind the scenes.
Nintendo 64 and The Jump to 3D Gaming
In 1996, playing a game in the third dimension was still a new concept. The idea has been played in previous titles such as fox star and the original death, But nothing went that extra mile. This all started to change with the Nintendo 64 and PlayStation, with titles like Bandicoot Crash And Super Mario 64 Ushering in a new way to enjoy gaming.
In this new 3D madness, all hands were on board to try and take advantage of this technology. Almost every major franchise of sonic the hedgehog to mega man They were all trying to transition to 3D, with varying levels of success. While something like this The Legend of Zelda: Ocarina of Time Set the standard for what an epic adventure can be, Castlevania On the N64 it was an awkward leap into 3D with precise controls and a high-quality camera.
It goes without saying that just because going 3D was an option, it doesn’t mean that all franchisees should make that leap. Nintendo has always been protecting its IP addresses, and has probably spent a long time thinking about how to do it metroid Can work on N64.
The N64 Metroid That Never Was
During the lifetime of the N64, there were talks about creating a new adventure for Samus Aran. An interview with franchise creator Yoshio Sakamoto went into detail about why the project didn’t take off in the first place. One of Sakamoto’s first big problems was actually the N64 console, the design of which never crossed his mind. He couldn’t figure out how to make 3D metroid Game using the console to play it.
Beyond that, it appears that the decision was made not to pursue the project on the N64 because the time simply wasn’t right. Another company completely approached Nintendo to develop the game, but Nintendo refused. The company simply did not have any ideas that it felt were strong enough to rival previous efforts, Super MetroidAnd we didn’t want to offer a substandard product to fans.
While it’s disappointing that Samus skipped an entire period of Nintendo’s history, it’s great that Nintendo chose to wait for a better time to reintroduce the franchise to the public. Of course, it all worked out in the end as 2002 brought one or two punches to both Metroid Prime on GameCube and Metroid Fusion on the Game Boy Advance, but one remains to wonder what it could have been metroid on the N64.
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